Reconstructing Ancient Kellis Part II
WEB SITE: http://studentweb.infotech.monash.edu.au/students/project01/
DOI:
https://doi.org/10.62614/gwb2k367Abstract
This is an investigation of an online interactive application that allows visitors to navigate their way through models of domestic architecture and see it as a citizen of Kellis would have seen it in historical times. The goal is to communicate a richer representation of domestic life at Kellis where excavated artefacts are given context through their inclusion within the reconstructed three- dimensional (3D) architecture. The digital recreation is reinforced by adding ‘soundscapes’ that subtly evoke the agrarian village environment of the period. The creation of an ‘immersive’ environment using computer game technology expands the possibilities for archaeological interpretation within a reconstructed space. While these digital technologies may benefit researchers in communicating archaeological sites in a cohesive visual form, their educational potential for high schools and the general public (museum exhibitions) is more immediately applicable. This publication is accompanied by an online website (see above link) where readers can explore and experience first-hand the virtual images and models that are discussed in the following pages.
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Copyright (c) 2007 G.E. Bowen, T. Chandler, C.A. Hope, D. Martin (Author)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.